Modern players churn quickly. The core challenge is: How do we turn a single-player purchase into a long-term habit without breaking immersion?
I explored how a recurring ‘Council of the Sich’ (a historical Cossack voting assembly) could be translated into a CRM engagement loop built around weekly logins.
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Acquisition (The Hook)
Concept: Use the "River Ambush" gameplay loop as the primary attraction in welcome emails.
Execution: Designed a 3-part onboarding email series:
1. "Welcome to the Wild Fields" (Day 1)2. "How to Survive the Steppe" (Day 3)3. "Your First Raid" (Day 7) -
Retention (The Habit)
Concept: Make the player feel needed in the game world.
Execution: A weekly "Call to Arms" notification (Email + In-Game) sent every Tuesday.
"The Council is meeting. Your vote changes the map loot modifiers for next week."
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Reactivation (The Return)
Logic: FOMO (Fear Of Missing Out).
Message: "Your faction is losing territory. Return to defend the border."
Why this approach is effective:
It moves CRM from "spamming offers" to "enhancing the game experience." It treats the email inbox as a secondary game interface.