01. The Game in 60 Seconds
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Setting
17th-century “Wild Fields” of Eastern Europe.
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Fantasy
Freedom vs empire on a lawless frontier.
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Player Role
Runaway serf turned Cossack leader.
02. Core Pillars
The three mechanical hooks that define the experience:
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1. Frontier Raiding
Naval combat & ambush mechanics.
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2. Political Choice
Navigating the "Grey Zone" between empires.
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3. Brotherhood Leadership
From lone wolf to leader of a community.
Full Documentation
Access the complete 7-page World Bible, including technical feasibility, competitor analysis, and detailed mechanics.
⬇ Download Full Lean World Bible (PDF)